Battle

Damage Value

• Assuming that our attack is A and the enemy's defense is B, the damage reduction ratio M = B/(A+B), let R = random damage interval [80%, 120%], if there is damage deepening, set it as P, the resulting Damage D = A*(1-M+P)*R.

• About skill damage, set the skill damage rate as K, and the additional damage of the skill as G, then D = (AK + G)(1-M)*(1+P)*R.

• If a crit is triggered, and the crit damage effect is Z, then D = (AKZ + G)(1-M)(1+P)*R.

Attack Speed

• Attack speed = mech’s basic attack interval/attack speed percentage, assuming the attack interval is 1s, if the attack speed is 100, the hero will attack once per second; if the attack speed is 200, then the attack speed = 1s/(200%), every 0.5s attack once.

• The default attack interval of the mech is 1.8s, default attack speed is 100.

Hit Rate

• Assuming that our hit is M and the enemy's dodge is D; the default M = 30, D = 10, then Hit Rate = 0.7*(M + 100)/(D+100)

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