Skill Learning

Skill Learning requires a certain amount of ICE. It has three results: fail, learn new skills successfully, and replace.

Mechs can only learn one rage skill at most. If the mech has successfully learned a rage skill, it can no longer learn other rage skills.

After the mech already has a skill, in the next learning the learned skill may be replaced. Theoretically, a mech can have at most 10 skills.

Level up of mechs can increase the success rate of learning skills with a high probability. For each level of the mech, the success rate of learning skills will increase by 5%. If the number of skills the mech possesses currently is 2 and the level of it is 3, the probability of success in learning skills is:

P (Success) = 50% * (1 + 5% * 2) = 55%

P (Fail) = (1 - 55%) * (30% / 50%) = 27%

P (Replace) = 1 - 55% - 27% = 18%

Skill QuantityFailReplaceSuccessICE ConsumptionHPT Consumption

0

10%

-

90%

1000

-

1

20%

10%

70%

10000

-

2

30%

20%

50%

20000

20

3

35%

25%

40%

30000

50

4

40%

30%

30%

40000

80

5

45%

35%

20%

80000

120

6

50%

40%

10%

120000

160

7

55%

40%

5%

160000

200

8

65%

34%

1%

200000

300

9

75%

24.9%

0.1

250000

500

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